I'm going to post the different High Elemental Spirit Skills. These spirit
skills are branching from Sorcerer's Spirit skills. The spirits has their own
skills and benefits based on the spirit summoned and its current mode. Details
of the skills are written after the break. The following information has been
taken from the cited sources below.
All High Elemental Spirit Skills has a pre-requisite from the basic Spirit
Skills. Read more at Sorcerer's Spirit Skills
-= Fire Spirit Ardor =-
Passive Effect
Increases Fire property magical damage of summoner by 10%
Increases Conflagration damage by 30%.
Passive Mode
Flame Technique
Increases Fire Bolt damage of summoner by 100%.
Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal
physical damage. (If summoner has higher skill level, that level will be cast
instead)
Endows Psychic Wave property to fire.
Defensive Mode
Flame Armor
Enchants summoner's armor with fire property.
Reduces damage taken from fire property by 100%
Increases damage taken from
water property by 30%.
Offensive Mode
Flame Rock
Creates the immolation on 7 x 7 cells around the target and Ardor, deals
2400% Matk as fire property that ignores target's magical defense to the
enemies within the skill range. (Deals additional damage depends on summoner's
base level)
-= Water Spirit Diluvio =-
Passive effects
Increases water property magical damage of summoner by 10%
Increases Diamond Storm damage by 30%.
Passive Mode
Cold Force
Increases Cold Bolt damage of summoner by 100%.
Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal
physical damage. (If summoner has higher skill level, that level will be cast
instead)
Endows Psychic Wave property to water.
Defensive Mode
Crystal Armor
Enchants summoner's armor with water property.
Reduces damage taken from water property by 100%
Increases damage taken from
wind property by 30%.
Offensive Mode
Age of Ice
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700% Matk as
water property that ignores target's magical defense to the enemies within the
skill range. (Deals additional damage depends on summoner's base level)
-= Wind spirit Procella =-
Passive effects
Increases wind property magical damage of summoner by 10%
Increases Lightning Land damage by 30%.
Passive Mode
Grace Breeze
Increases Lightning Bolt damage of summoner by 100%.
Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing
normal physical damage. (If summoner has higher skill level, that level will
be cast instead)
Endows Psychic Wave property to wind.
Defensive Mode
Eye of Storm
Enchants summoner's armor with wind property.
Reduces damage taken from wind property by 100%
Increases damage taken from
earth property by 30%.
Offensive Mode
Storm Wind
Creates the strong wind on 5 x 5 cells around the target and Procella, deals
2600% Matk as wind property that ignores target's magical defense to the
enemies within the skill range. (Deals additional damage depends on summoner's
base level)
-= Earth spirit Terremotus =-
Passive effects
Increases earth property magical damage of summoner by 10%
Increases Terra Drive damage by 30%.
Passive Mode
Earth Care
Increases Earth Spike damage of summoner by 80%.
Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal
physical damage. (If summoner has higher skill level, that level will be cast
instead)
Endows Psychic Wave property to earth.
Defensive Mode
Strong Protection
Enchants summoner's armor with earth property.
Reduces damage taken from earth property by 100%
Increases damage taken from
fire property by 30%.
Offensive Mode
Avalanche
Creates the solid rock spear on 9 x 9 cells around the target, deals 450% Matk
as earth property for 7 times that ignores target's magical defense to the
enemies within the skill range. (Deals additional damage depends on summoner's
base level)
-= Poison spirit Serpens =-
Passive effects
Increases poison property magical damage of summoner by 10%
Increases Venom Swamp damage by 30%.
Passive Mode
Deep Poisoning
Increases Killing Cloud damage of summoner by 50%.
Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal
physical damage. (If summoner has higher skill level, that level will be cast
instead)
Endows Psychic Wave property to poison.
Defensive Mode
Poison Shield
Enchants summoner's armor with poison property.
Reduces damage taken from poison property by 100%
Increases damage taken from
holy property by 30%.
Offensive Mode
Deadly Poison
Creates the poison on 9 x 9 cells around the target, deals 700% Matk as poison
property for 5 times that ignores target's magical defense to the enemies
within the skill range. (Deals additional damage depends on summoner's base
level)
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