Thursday, September 21, 2017

Britoniah Guild Dungeon Exploration

My friends and I decided to scout for bigger guild who are active in the War of Emperium and can accommodate people regardless of level and job class. Fortunately, Inhumans guild has these characteristics and accepted us open arms.



 As expected on a big guild most of our clashes during the war are intense versus other big guilds. At the end of our first war with them, we were able to secure Bergel, the middle agit of Britoniah. As I have mentioned,   our guild is a big guild consisting of ally guilds with the same name. We double checked if the agit belongs to us or to our ally. Luckily the agit belongs to our guild so that means we can have our adventure on the guild dungeon!


For this exploration, I was able to convince Destra and Synonym to accompany me in the guild dungeon. We don't have a Priest with us so we will rely mostly on our supplies in order to survive the dungeon. Just like our previous guild dungeon exploration, we don't have any expectation on this trip. We just want to get the feel of the dungeon on a Revo-classic setting.


We entered our castle and locate the guild dungeon switch. If you're not familiar with guild dungeon switches you can refer to my Guild Dungeon Switches - WoE 1 post. The location of switches varies from one castle to another. Warning! guild dungeons are guild versus guild enabled. Other guilds can kill you once inside the dungeon. Death on the guild dungeon will cause experience lost just like death on other dungeon maps.


Upon spawning the dungeon, we are greeted by Zombie Master. The monster died easily by few bowling bash from Destra. I warned my party mates to use Insurance in case we encounter other guilds who will PK us. From memory, the Britoniah guild dungeon is famous leveling spot for priests and Wizards with Water Ball. I am expecting other guilds to be leveling around the area so we are cautious on our steps. We don't have a plan to PK but when provoked we will fight back.


We continued exploring and encountered other normal spawns like the Wraith Dead and Mini Demon. Our exploration so far is easy because we can easily out potion all the monsters even during mob. Our drill during this time is just to walk and kill all mobs.


Suddenly, Dark Lord unleashes its Hell's Judgement which instantly kills me and Synonym. I ate all the attacks upfront even from the Dark Illusions. Destra on the other hand barely survives the attack. He tries to get out of the sight range to avoid totally annihilation of the party.


Luckily Destra has an emergency Yggdrassil Leaf to resurrect Synonym. However they can't resurrect me since Dark Lord is lurking near my dead body. I told them to stay away to avoid luring the MVP. On the right timing I use one of my Token of Siegfried to self resurrect and then run towards the party. We figured out that we can't engage the MVP even with our party so we just continued our exploration.


From research we know that Ghostring is also in the dungeon as the mini boss. We also look for the monster but unfortunately we failed to scout the monster. Most of our encounters are the regular monster spawns. We are eager to encounter the mini boss since it's card is one of the most sought after card in the game.


After few more walks and mob kills, we had enough. On this exploration we haven't looted any rare item but we were able to encounter Dark Lord. That alone makes this exploration successful. We enjoyed the whole trip and we look forward for more. Til the next adventure ~



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