Thursday, May 19, 2011

kRO Sakray's Renewal Skill Balance - Part 2

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kRO Sakray has released another big patch this week regarding skill balancing for third jobs. The skill balancing includes major balancing on some classes and minor changes on some. The information was taken from the kRO patchnotes for this week. The one posted on my site is the translated skill balance from iRO wiki.

This will be the second big balancing patch applied on kRO Sakray. Ranger and Mechanics has received a major update on this patch most of which are buff on their class.

I really hope that the balancing patches will come steadily. I also hope that it will reach our main servers soon so that we will have a more balance environment. At this point everyone is already adopting to the current specifics of renewal. This changes surely affect everyone. For the first major skill balance you can read it on kRO Sakray's Renewal Skill Balance. Read the second major skill balance after the break.

Sakray Skill Balance Changes (translated by Doddler)
  • Ranger
    • Arrow Storm
      • Fixed cast time is removed, variable cast time changed.
      • Skill cooldown time is increased.
      • Area of effect is increased.
      • Damage formula is changed.
    • Fear Breeze
      • Activation chance increased.
      • SP cost increased.
    • Aimed Bolt
      • Fixed an issue where it would not do correct damage even if the target was trapped.
    • Electric Shocker
      • Duration time increased.
      • The SP drain each second is greatly increased.
    • Cluster Bomb
      • The damage is now influenced by your level of Trap Research.
      • You can no longer place cluster bomb directly beneath an enemy's feet.
      • Damage formula is adjusted.
    • Warg Bite
      • Skill cooldown time is now different for each skill level.
      • The targets stats no longer affect the duration time.
    • Camouflage
      • The movement speed increases with each skill level, with at level 5 you move at normal speed.
    • Firing Trap/Icebound Trap
      • Firing Trap now deals fire element damage, and Icebound trap Water element damage.
      • Damage is now influenced by your level of Trap Research.
      • Damage formula is adjusted.
      • Status success rate is increased. (60% ~ 100%)

  • Mechanic
    • Arm Cannon
      • Changed from being a ground target skill to being a targeted skill with an area of effect.
    • Magnetic Field/Neutral Barrier/Stealth Field
      • Skill Cooldown time decreased.
      • Skill SP cost changed (except for Stealth Field).
        • Magnetic Field - Before: 90-90-90 -> After: 60-70-80
        • Neutral Barrier - Before: 90-90-90 -> After: 80-90-100
    • Vulcan Arm
      • Changed from dealing single target damage to damaging all enemy's around the target.
    • FAW Silver Sniper/Magic Decoy
      • You can no longer have your cast interrupted while casting a FAW skill.
      • Silver Sniper/Magic Decoy HP greatly increased.
      • Silver Sniper/Magic Decoy duration time increased.
      • Silver Sniper's attack power increased.
    • Dismantle FAW
      • Increased the range of the skill
    • Axe Boomerang
      • Skill reuse time decreased.
      • Skill range increased.
      • Skill damage formula changed.
    • Infrared Scan
      • Skill reuse time decreased.
    • Hovering
      • While hovering your character is no longer affected by Sura's Windmill and a Royal Guard's Moonlight Slasher.

  • Guillotine Cross
    • Venom Impress
      • Venom Impress range increased.
    • Cross Impact
      • The damage of cross impact is now influenced by your base level.

  • Warlock
    • The damage radius of comet slightly decreased.
  • Rune Knight
    • Hundred Spear
      • Range Increased.
      • Skill cooldown time increased.
      • Damage is increased a little.
    • Dragon Howling
      • SP cost reduced.
      • Fear duration time reduced.
      • Skill cooldown time decreased.


  • Shadow Chaser
    • Manhole
      • You cannot place a manhole overlapping an existing manhole.

  • Wanderer and Minstrel
    • Song and chorus skills are split into two groups. Skill effects in one group will not overwrite skill effects in the other group.
      • [A Group]
        • Swing Dance
        • Symphony of Lovers
        • Moonlit Serenade
        • Windmill Rush
        • Echo Song
        • Harmonize
      • [B Group]
        • Voice of Siren
        • Deep Sleep Lullaby
        • Circle of Nature
        • Melancholy
        • Song of Mana
        • Dance with Wargs
        • Saturday Night Fever
        • Lerad's Dew
        • Melody of Sink
        • Warcry of Beyond
        • Unlimited Humming Voice

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