Saturday, June 10, 2017

Theorycraft for 3-3 Jobs

Overview:
After a long hiatus on Ragnarok Online, I tried to update myself on all the new episodes that I've missed from kRO. The last Episode that they had was 16.2 Terra Gloria. In November 2016 kRO developers had revealed their future plans for Ragnarok Online that can be read in Warp Portal forums. One of which is the addition of 4th jobs.




From my point of view, 4th jobs at this point will only increases the power gap to non-cannon jobs like the Taekwoon tree, Gunslinger tree, Ninja tree, Super Novice and Doram. The 3rd jobs already created a huge gap in terms of roles, skill modifiers, stat allocations and level cap. The roles of classes are somewhat merged into one character due to the viability of getting both support and offensive skills in one build. Old status ailments are almost non-existent due to increase in stat points that can be allocated to provide resistance. Lastly some viable builds during Transcendence became obsolete after the transition of the 3rd jobs. So I believe having a 3-3 and 3-4 jobs is more reasonable at this point. It can also provide diversity on Ragnarok Online's gameplay especially in War of Emperium.

My theorycarft of having 3-3 jobs and 3-4 jobs will somehow make obsolete Transcendent build great again. The post will only cover my theorycraft for first half which are the 3-3 jobs. The 3-4 jobs will be covered on the Theorycraft for 3-4 Jobs post. Please note that I only made up the 3-3 names. If you have additional theorycraft, please share them on this post.



Knight/Lord Knight Tree

3-1 Rune Knight
- offered something new which are the Runes and Dragon tree
- old builds such as Spear Knight and Agi Knight has underwhelming skill paths however they can always compensate this by using the Rune Tree

3-3 Cavalier or Chief Knight or Commander
- envision 3-3 Knights to be a viable Guild Master. Knights has always been seen as a great leader but they never really shined as a Guild Leader in RO due to lack of Mobility Skill. Best Guild Leaders had a mobility skill like Champions have Snap, Shadow Chaser has Stalk and Stealth, Assassin Cross has Cloacking and Hide. I believe they should also give 3-3 Knight a mobility skill like a dash or a 10 to 15 sec buff with high aftercast where they can run faster than anybody else.
- focus more on having an Offensive Two-hand Spear tree and Two-hand Sword tree
- concept of "Banding" from Royal Guards but for offense only



Assassin/Assassin Cross Tree

3-1 Guillotine Cross
- the ultimate Assassin Tree because all builds were covered by this job
- has enhancements on the concepts of Stealth, Poisons and Damaging skills using Katars

3-3 Death Assassin or Dark Assassin
- needs a new concept or build to offer
- the concept of using Undead or Dark property skills can be explored
- has the skill that can easily kill a GR and GTB user because of the dark or under property
- maybe they can create an aura like buff that provides temporary increase in flee or lucky dodge
- can explore on skills being used while in hiding status just like grimtooth
- can explore on having an improved skill versus Angel Race similar to "Dragonology" of Sage
- can also improve on alternative Assassin builds such as Dual Daggers and Soul Destroyer builds



Wizard/High Wizard Tree

3-1 Warlock
- the ultimate Wizard Tree because most skills are still powerful but now have wider AoE
- all elements are covered
- offer the concept of storing magic then release it with no cast
- introduced 2 ultimate skills in the form of Tetra Vortex and Comet

3-3 Grand Wizard
- envisioned 3-3 Wizards to be a magic combo type similar to Monks. The only true combo of the Wizards is Sight + Sight Rasher. Chaining a magic combo should have an ultimate benefit just like you can Chain Extrimity Fist at the end of the combo without the casting time and summoning of extra balls. What I have in mind is to continue the Sight + Sightrasher + Another Skill + Another Skill + Meteor Rain.
- Meteor Rain is the ultimate combo with a Large Aoe, Damage, and can inflict a new status ailment. Like the usual you can always cast Meteor Rain on its own but it will have high cast time and after cast delay. The penalty is to force the caster to use it with the combo.
- a similar combo can also be explored using Frost Nova
- make Water Ball to be viable because maps with Water is always scarce. Deluge from Sage and Water Evasion from Ninja can be an alternative but it is being used up by Water Ball so you need to move to the next water cell.
- have a Skill that can only be caster on water to summon water orbs up to maybe 4 or 5. It should consume Deluge or Water Evasion Cells. The orbs have timers just like the orbs of Monks. You can now cast Water Ball by consuming the Water orbs.



Blacksmith/Whitesmith Tree

3-1 Mechanic
- offered a new concept through Mado Gear and Turrent Creation
- has a little upgrade to Battle smiths

3-3 Barbarian
- explore on the offensive side with most of the skills covering the use of Axe and Mace.
- create a new version of Hammer Fall where in it is a non-damaging AoE skill that causes an impactful new status ailment
- Most of their skills should have a very low chance of destroying weapons
- enhance on the forging skills. All available weapons for forging are now obsolete so we need new forging skills to create them.
- concept on further strengthen existing weapons and armors can also be explored or maybe create an exclusive enchantment that can only be created by this class
- ingredients for enchanting should be MVP loots like Gemstone from Tao Gunka to make MVP hunting extra rewarding



Hunter/Sniper Tree

3-1 Ranger
- the Ultimate Hunter tree because it enhances both the concepts of Trap and Bow trees
- offered the new concept of Wargs

3-3 Horse Archer/Siege Archer
- needs a new concept to explore
- honestly I have no idea what direction can be explored for the 3-3 Archers.
- would have easily suggested guns but that will have conflict on the concept of Gunslingers.
- maybe a mounted archer that has the concept of using Bows and has a skill which has higher damage the further the target is.
- has skills that ignores defense and race reduction sort of a pure damage
- explore on expanding the use of Falcons or can also have 2 falcons at a time. This will push the viability of Autoblitz builds and Falcon Assault builds.



Priest/High Priest Tree

3-3 Arch Bishop
- the Ultimate Priest tree because it explored most of its buff skills to be all party
- the debuff spells are explored
- battle priest has been given more tools to be effective

3-4 Exorcist
- this should be a new concept where in it focuses on exorcising priest with a little bit on battle priest
- create an ultimate skill that is similar to Magnus Exorcismus. I was thinking of an area skill where it damages enemies while having a chance to inflict blind status then at the same time heals allies at small amount.
- has magic based skills similar to Judex and Adoramus which are also holy property
- I have observed that battle priest are only provided with buff skills and no damaging skill. Maybe this job can provide a physical damaging skill which has a bonus damage if the target is Demon, Undead or Ghost
- has a Summon Archangel skill in which an angel appears above your head similar to Magnificat animation but stays on your head until the skill ends; has a chance based on Luk to deal small damage; and has a chance to inflict a new status ailment. The trigger will be based on dealing damage to target whether it is by magic or physical.

3 comments:

Anonymous said...

hi!!

Limz said...

Wow this's trully happen ?
i can't wait for the skill and the palette for the new job
coz i'm Ro Lover xD
already play like 10 years

Herbert said...

This is only my Theorycraft for 3-3 jobs. The plan of kRO is to have 4th job and not alternate 3rd jobs.

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