Tabs

Friday, October 29, 2010

Sorcerer’s Spirit Skills

I'm going to post the different Sorcerer Spirit Skills. These spirit skills has been integrated within the skill tree of Sorcerers. The spirits has its own skills and benefits based on the spirit summoned and its current mode. Details of the skills are written after the break. The following information has been taken from the Ragnarok Future wiki site.




-= Fire Spirit Agni =-


Passive Mode
Pyrotechnic
Increases damage of Fire Bolt and Fire Wall.

Heater
Increases damage of Fire Walk. Increases the heal of the Warmer skill a little.
Slightly increases damage of Psychic Wave.
Changes the damage elemental of Psychic Wave to fire elemental.

Tropic
When the summoner attacks, adds a chance to auto spell Fire Bolt.
When casting Flame Launcher or Volcano have a 50% chance of not consuming a Red Blood or Yellow Gemstone.

Defensive Mode
Circle of Fire
Creates a circle of fire around the summoner, which causes damage to enemies who attack the summoner.

Fire Cloak
Increases resistance to fire elemental attacks but lowers resistance to water elemental attacks.

Fire Mantle
Creates a powerful Fire Wall around the summoner.

Offensive Mode
Fire Arrow
Fires a fire arrow at a single target dealing fire elemental damage.

Fire Bomb
Fires a fire bomb at a target dealing fire elemental damage in an area around it.
Or deals fire elemental magic damage.

Fire Wave
Fires a wave of fire at a target dealing fire elemental damage in an area around it.
Or the target takes large fire elemental magic damage.


-= Water Spirit Aqua =-


Passive Mode
Aqua Play
Increases Cold Bolt and Frost Diver damage.

Cooler
Slightly increases the freezing chance of Diamond Dust.
Slightly increases the damage of Diamond Dust.
Slightly increases the damage of Psychic Wave.
Changes the damage elemental of Psychic Wave to water elemental.

Cool Air
When the summoner attacks, adds a chance to auto cast Cold Bolt.
When casting Frost Weapon and Deluge have a 50% chance of not consuming a Crystal Blue or Yellow Gemstone.


Defensive Mode
Water Screen
Heals the summoner a set amount of HP. For a short period of time damage will be redirected to the Aqua.

Water Drop
Increases resistance to water elemental attacks but lowers resistance to wind elemental attacks.

Water Barrier
Creates a barrier of water around the summoner.
While in this barrier, physical and magic damage are reduced.
However, evasion and attack power are also reduced.

Offensive Mode
Ice Needle
Strikes a single target for water elemental magic damage

Water Screw
Strikes a single target for water elemental magic damage.
Or damages all enemies in a radius around the target.

Tidal Weapon
For a short period of time changes the summoner and the spirit's weapon to water elemental. Increases the elemental's attack power. Or causes large water elemental damage on 1 target.


-= Wind Spirit Ventus =-


Passive Mode
Gust
Increases damage of Lightning Bolt and Thunder Storm.

Blast
Increases damage of Electric Walk.
Increases damage of Vartyr Spear.
Increases damage of Psychic Wave.
Changes the damage elemental of Psychic Wave to wind elemental.

Wild Storm
When the summoner attacks, adds a chance to auto cast Lightning Bolt.
When casting Lightning Loader or Violent Gale have a 50% chance of not consuming a Wind of Verture or Yellow Gemstone.

Defensive Mode
Wind Step
When activated, teleports the summoner.
Increases the summoners movement speed and evasion for a period of time.

Wind Curtain
Increases resistance to wind elemental attacks but lowers resistance to earth elemental attacks.

Zephyr
Creates a barrier of wind around the summoner.
Within the barrier it increases evasion and blocks ranged attacks.
Also has a small chance to completely block phsyical and magic damage.

Offensive Mode
Wind Slasher
Strikes a target at long range with a blade of wind, causing wind elemental damage and Bleeding status.

Hurricane Rage
Attacks a target at long range with wind elemental magic damage.
Or deals physical damage to all targets nearby.

Typhoon Missile
Attacks a target at long range with wind elemental damage.
Or deals additional wind elemental magic damage and causes Silence status.


-= Earth Spirit Tera =-


Passive Mode
Petrology
Increases probability of Stone Curse. Increases damage of Earth Spike and Heaven's Drive.

Cursed Soil
Increases damage of Cloud Kill.
Increases damage of Poison Buster.
Increases damage of Earth Grave.
Increases damage of Psychic Wave.
Changes the damage elemental of Psychic Wave to earth elemental.

Upheaval
When the summoner attacks, adds a chance to auto cast Earth Spike.
When casting Seismic Weapon have a 50% chance of not consuming a Green Live.

Defensive Mode
Solid Skin
Increases the defense and max HP of the summoner.

Stone Shield
Increases resistance to earth elemental attacks but lowers resistance to fire elemental attacks.

Power of Gaia
Creates a barrier of earth around the summoner.
Within the barrier you cannot receive Bleeding or Petrification status.
For a fixed time increases Max HP and Defense but lowers movement speed.

Offensive Mode
Stone Hammer
Attacks a single target for earth elemental damage and causes Stun status.

Rock Launcher
Strikes a target with earth elemental damage and lowers their defense.
Or strikes a target with earth elemental magic damage and lowers movement speed.

Stone Rain
Drops rocks down on a target dealing earth elemental damage to a target and targets nearby.
Or deals earth elemental damage and causes Stun status.

16 comments:

  1. paedit naman ng mga hidden stats ng mga spirits..

    like ung pampabilis ng aspd at cast..

    ReplyDelete
  2. Pasensya na po Ragnarok Future wiki lang ang source ko. Wala pa akong mga spirits para maconfirm lahat ng hidden stats na sinasabi mo. Pa post na lang dito kung malist mo mga yun. thanks.

    ReplyDelete
  3. ah..excuse po pde bng 2 at a time ung isummon?

    ReplyDelete
  4. 1 summon lang at a time. ndi pwede sabay

    ReplyDelete
  5. bangis tlga eh eh kainaman

    ReplyDelete
  6. idol.. ask ko lng... same ba ang attributes ng spirit kahit level 1 summon lang?

    ReplyDelete
  7. Lam ko magkakaiba sila ng attribute.
    Mas malakas at mas matibay yung lvl3 summon compared sa lvl1.

    ReplyDelete
  8. hello, para ba 'tong homunculus na isang spirit lang ang mapipili mo?

    ReplyDelete
  9. Hindi po. 1 spirit ang pwede mong i-summon at a time. so 12 spirits lahat yan including yung different levels nila pero isa lang pede mo isummon. mga 30mins yata yung tinatagal ng bawat summon pag nilabas mo after nun mawawala na sya. so panibagong summon ulit.

    ReplyDelete
  10. alin mas maganda gamitin sa woe?,

    ReplyDelete
  11. Pinaka OK ang ventus sunod ang aqua. pero overall hindi sila ok gamitin sa siege kasi madali silang mamatay. pero kung marami kang catalyst ok lang gamitin kasi summon ka lang ng summon pag nadeds.

    ReplyDelete
  12. Q lang po, bakit po ung ventus ung best na summon??

    ReplyDelete
  13. Ang habol kasi ng players e yung -1 sec fixed casting time sa passive mode ng ventus.
    Possible kang mag nocast dahil sa kanya.

    ReplyDelete
  14. paano magagamit ung ibang skill ng summon sa defensive and offensive mode?

    ReplyDelete
  15. Kailangan mo ng Spirit Control na skill
    lvl1 - passive
    lvl2 - defensive
    lvl3 - offensive

    ReplyDelete
  16. para pong baliktad ung nkalagay sa lvl 1 earth

    kasi po sa passive mode nadagdagan HP ko :)

    ReplyDelete